- #Opengl extensions viewer crashes windows 10 how to
- #Opengl extensions viewer crashes windows 10 drivers
- #Opengl extensions viewer crashes windows 10 driver
- #Opengl extensions viewer crashes windows 10 series
#Opengl extensions viewer crashes windows 10 drivers
It is usually due to older/obsolete graphics drivers or the OpenGL capabilities of your graphics card/chipset not being enough for Character Animator.
#Opengl extensions viewer crashes windows 10 driver
"AIF/OpenGL error - graphics card driver may need updating."."OpenGL setup failed - Character Animator requires a display set to at least 32-bit color.Updating your graphics card driver may fix this, unless you're using Remote Desktop." "OpenGL setup failed - Scene panel will likely be blank.Updating your graphics card driver may fix this issue. "OpenGL setup failed - the Scene panel will likely be blank.Let me know if you can read anything with that on your card haha.īut yer, i'm not even sure if that "tricks" the game into allowing SM2.0++ anyway as it's so corrupted i can't tell - due to nvidia specific extensions that i've in effect lied to the game about having.If any of the following error messages appears upon launching Character Animator or when trying to display a scene in the Scene panel or open the Puppet panel: If you want to see what happens with your more recent ATI card, here are all the extensions i added: AddExtensions = (GL_ARB_ES2_compatibility,ĪddExtensions = (GL_ARB_ES2_compatibility, First you'd need to find out which extensions it is and then reimplement them somehow if there is some documentation as to what they are supposed to do. So maybe shader model levels are not standards at all?Įither way, I think you would have to have a wrapper to get it working, wrapping the extensions needed. They seem to be Nvidia specific extensions, which is weird as I thought SM2 and suchlike were "standards" but there seem to be loads of vendor specific ati and nvidia extensions in them (especially nvidia). I'm not sure what exact extensions it needs but it would seem to be more than just the two you mentioned as it only went into that mode when i added all the extra ones from the 6800 So i would say it needs more extensions than my card supports. It even went into this mode when i commented out the Nvidia vendor string and the render and version strings. That made the graphics go mega corrupted which implies it was going something but it was so corrupted that i couldn't actually read the menus or console to find out if SM2.0++ was allowed. Then, i did a winmerge and regexp with the extensions my card has compared to the 6800 list from the link above. I tried adding those two extensions but it didn't do anything. What is nvidia inspector actually editing? registry entries? Or an xml file like that atiogl.xml but for nvidia or what? Reply 23 of 31, by teleguy I tried re-extracting but it didn't help so i'm guessing it's the joys of some error in nvidia drivers.
I'm guessing i should really check most programs for this?Īlso, on the laptop with the 540m, I was trying to change the extension limit to a different setting to see what it picked up as different in glview and glcapview but unfortunately it seems to have got in an error state where it will no longer save settings. Especially as i heard about that Intel dodgy compiler issue. I've got an AMD 64 3200+ so i would imagine it would be running the SSE2 version but you never know.
#Opengl extensions viewer crashes windows 10 how to
I'll look into GLIntercept - just been putting it off as extension editing seems a bit complicated.ĭoes anyone know how to find out which version of the engine will be running? I know it won't be amd 64 as im on XP but not sure out of x86, SSE or SSE2. I am not sure what hex values do what so i tried copying the quake 3 ones to riddick but it doesn't help so i think it's a vendor issue.
That atiogl.xml file as far as i can tell it just seems to adjust extension limits and things but not vendor ids?
#Opengl extensions viewer crashes windows 10 series
Teleguy, i think you may need to have it raised to opengl 2.1 instead of 2? Not sure about the glsl version.ĭoes anyone have a 6000 series card to find out what versions these should be limited to?